﻿#define USE_SLIMDX
//#define USE_XNA

#region Dependencies

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Threading;
using System.Windows.Forms;
using System.Security;

using XNA = Microsoft.Xna.Framework;
using SDX = SlimDX;
using SysDrawing = System.Drawing;
using PhysX = StillDesign.PhysX;
using BEPU = BEPUphysics;

#if USE_SLIMDX
using SlimDX;
using SlimDX.Direct3D10;
using SlimDX.DirectInput;
using SlimDX.DirectSound;
using SlimDX.DirectWrite;
using SlimDX.DXGI;
using SlimDX.Multimedia;
using SlimDX.Windows;
using SlimDX.X3DAudio;
using SlimDX.XACT3;
using SlimDX.XAPO;
using SlimDX.XAudio2;
#endif

#if USE_XNA
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Design;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

using Xen2D;
using XenAspects;
using XenGameBase;
#endif

#endregion // Dependencies

using Blackrain;

namespace Blackrain.Graphics
{
    public class D3D11_Device
    {

    }
}
